BitmapCrush V2 public test round 1 has concluded. Round 2 launches today with key improvements: We've introduced time limits for each level. The game is designed as a quick, casual experience - think of it as a snack rather than a full meal. These time caps ensure gameplay remains intense but light, preventing lengthy grinding sessions. We've added a much-requested pause feature - stop the countdown and freeze the board until you're ready to jump back into action. Plus, we've rebalanced several item effects to spice things up. Jump in and discover what's changed!