Recomiendo encarecidamente este video de 1 minuto. Aborda el problema de la tokenómica actual. @delabs_james lo llama ROTS (retorno sobre el gasto de tokens). Si la utilidad de un token no genera al menos tanto ingreso como emite, entonces estás básicamente condenado. Ninguna cantidad de sumideros o bloqueos lo salvará. Algunos ejemplos notables: - @berachain: La seguridad atada a los LPs, pero un ciclo de búsqueda de rendimiento se invirtió: emisiones iniciales + éxodo de liquidez hicieron que $BERA pasara de $9 a <$1.7 - @CurveFinance: veCRV bloqueó >50% del suministro y alineó a los LPs con las tarifas, sin embargo, CRV aún sigue la renta del protocolo - @AerodromeFi: ve(3,3) en @base impulsó >$1b en TVL en semanas; ahora las emisiones superan el volumen orgánico - @boopdotfun: tomó todo el manual de compartir tarifas, airdrops, recompensas KOL, hasta tablas de líderes de culto, sin embargo, la actividad cayó un 90% en una semana. Las tokenómicas no son inútiles, solo están sobrevaloradas. Un producto sólido con tokenómica simple supera a un producto débil con una compleja. Construye algo por lo que la gente pague, encuentra pmf, y luego comparte el valor con ellos.
💜 Wecryptotogether (Ø,G)🐙✳️
💜 Wecryptotogether (Ø,G)🐙✳️9 jul, 13:32
🔥 Use it as a new indicator: ROTS James (@delabs_james ) l Former CEO of NEXON said about Sustainability of WEB3 Game & Tokenomics. He said that no matter how excellent the tokenomics may be, a project cannot be sustainable if it cannot generate revenue in proportion to the actual utility of the token. This insight was based on the traditional marketing concept of ROAS (Return on Advertising Spend), which measures revenue per advertising cost. 📂 How about Delabs(@delabsOfficial ) Delabs went through a process to find the game genre that best fits Web3. AAA-style and @delabsRRS had too many requirements and high barriers, making them not 100% suitable. GCB(@GIGACHADBAT ). casual game, created a large user base through simple gameplay, but it was difficult to integrate Web3 elements. Midcore game BSX(@BoxingStarX ), on the other hand, combined simple gameplay with the acquisition of collectibles through achievements and quest progression, which successfully drove player immersion and sustained engagement. Through this approach, Delabs generated $1.2M in revenue within just three months. This is a figure suitable for building a sustainable economy based on ROTS. Furthermore, Delabs is launching a game utilizing the major IP Ragnarok alongside its TGE. By leveraging AI technology to shorten publishing timelines, Delabs aims to release many profitable games in a short period, continuously working to maintain ROTS. Having achieved legendary accomplishments in Web2, he believes that now is the perfect timing for Web3 and gaming to truly thrive and at the center of it all is Delabs.
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