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Boop.Fun leading the way with a new launchpad on Solana.
Highly recommend this 1 minute video. It nails today’s tokenomics problem.
@delabs_james calls it ROTS (return on token spend). If a token’s utility doesn’t bring in at least as much revenue as it emits, then you're basically doomed. No amount of sinks or locks will save it.
Some notable examples:
- @berachain: PoL tied security to LPs, but a yield-chasing flywheel reversed: front-loaded emissions + liquidity exodus roundtripped $BERA from $9 to <$1.7
- @CurveFinance: veCRV locked >50% of supply and aligned LPs with fees, yet CRV still tracks protocol revenue
- @AerodromeFi: ve(3,3) on @base bootstrapped >$1b TVL in weeks; now emissions outrun organic volume
- @boopdotfun: pulled the entire playbook from fee-sharing, airdrops, KOL bounties, to cult leaderboards, yet activity fell 90% in a week.
Tokenomics aren’t useless, just overrated. Solid product with vanilla tokenomics beats a weak product with a complex one. Build something people will pay for, find pmf, then share the value with them.

9.7. klo 13.32
🔥 Use it as a new indicator: ROTS
James (@delabs_james ) l Former CEO of NEXON said about Sustainability of WEB3 Game & Tokenomics.
He said that no matter how excellent the tokenomics may be, a project cannot be sustainable if it cannot generate revenue in proportion to the actual utility of the token. This insight was based on the traditional marketing concept of ROAS (Return on Advertising Spend), which measures revenue per advertising cost.
📂 How about Delabs(@delabsOfficial )
Delabs went through a process to find the game genre that best fits Web3.
AAA-style and @delabsRRS had too many requirements and high barriers, making them not 100% suitable.
GCB(@GIGACHADBAT ). casual game, created a large user base through simple gameplay, but it was difficult to integrate Web3 elements.
Midcore game BSX(@BoxingStarX ), on the other hand, combined simple gameplay with the acquisition of collectibles through achievements and quest progression, which successfully drove player immersion and sustained engagement.
Through this approach, Delabs generated $1.2M in revenue within just three months. This is a figure suitable for building a sustainable economy based on ROTS.
Furthermore, Delabs is launching a game utilizing the major IP Ragnarok alongside its TGE. By leveraging AI technology to shorten publishing timelines, Delabs aims to release many profitable games in a short period, continuously working to maintain ROTS.
Having achieved legendary accomplishments in Web2, he believes that now is the perfect timing for Web3 and gaming to truly thrive and at the center of it all is Delabs.
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