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Consiglio vivamente questo video di 1 minuto. Affronta il problema della tokenomics di oggi.
@delabs_james lo chiama ROTS (ritorno sulla spesa del token). Se l'utilità di un token non genera almeno tanto fatturato quanto emette, allora sei praticamente spacciato. Nessuna quantità di sink o lock potrà salvarlo.
Alcuni esempi notevoli:
- @berachain: la sicurezza legata a PoL per gli LP, ma un volano di ricerca di rendimento ha invertito: emissioni front-loaded + esodo di liquidità hanno fatto tornare $BERA da $9 a <$1.7
- @CurveFinance: veCRV ha bloccato >50% dell'offerta e ha allineato gli LP con le commissioni, eppure CRV continua a seguire il fatturato del protocollo
- @AerodromeFi: ve(3,3) su @base ha avviato >$1b di TVL in settimane; ora le emissioni superano il volume organico
- @boopdotfun: ha estratto l'intero playbook da condivisione delle commissioni, airdrop, bounty KOL, a classifiche di culto, eppure l'attività è diminuita del 90% in una settimana.
Le tokenomics non sono inutili, solo sopravvalutate. Un prodotto solido con tokenomics semplici batte un prodotto debole con una complessa. Costruisci qualcosa per cui le persone pagheranno, trova pmf, poi condividi il valore con loro.

9 lug, 13:32
🔥 Use it as a new indicator: ROTS
James (@delabs_james ) l Former CEO of NEXON said about Sustainability of WEB3 Game & Tokenomics.
He said that no matter how excellent the tokenomics may be, a project cannot be sustainable if it cannot generate revenue in proportion to the actual utility of the token. This insight was based on the traditional marketing concept of ROAS (Return on Advertising Spend), which measures revenue per advertising cost.
📂 How about Delabs(@delabsOfficial )
Delabs went through a process to find the game genre that best fits Web3.
AAA-style and @delabsRRS had too many requirements and high barriers, making them not 100% suitable.
GCB(@GIGACHADBAT ). casual game, created a large user base through simple gameplay, but it was difficult to integrate Web3 elements.
Midcore game BSX(@BoxingStarX ), on the other hand, combined simple gameplay with the acquisition of collectibles through achievements and quest progression, which successfully drove player immersion and sustained engagement.
Through this approach, Delabs generated $1.2M in revenue within just three months. This is a figure suitable for building a sustainable economy based on ROTS.
Furthermore, Delabs is launching a game utilizing the major IP Ragnarok alongside its TGE. By leveraging AI technology to shorten publishing timelines, Delabs aims to release many profitable games in a short period, continuously working to maintain ROTS.
Having achieved legendary accomplishments in Web2, he believes that now is the perfect timing for Web3 and gaming to truly thrive and at the center of it all is Delabs.
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