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Rekommenderar starkt denna 1 minut långa video. Det sätter fingret på dagens tokenomics-problem.
@delabs_james kallar det ROTS (return on token spend). Om en tokens användbarhet inte ger minst lika mycket intäkter som den släpper ut, är du i princip dömd. Inga handfat eller lås kommer att rädda den.
Några anmärkningsvärda exempel:
- @berachain: PoL knöt säkerhet till LP:er, men ett avkastningsjagande svänghjul var omvänt: frontladdade utsläpp + likviditetsuttåg rundade $BERA från 9 dollar till <1,7 dollar - @CurveFinance: veCRV låste >50 % av utbudet och anpassade LP:er till avgifter, men CRV spårar fortfarande protokollintäkter
- @AerodromeFi: ve(3,3) på @base bootstrappade >$1b TVL i veckor; Nu är utsläppen större än den organiska volymen
- @boopdotfun: drog hela spelboken från avgiftsdelning, airdrops, KOL-bounties till kulttopplistor, men aktiviteten föll med 90 % på en vecka.
Tokenomics är inte värdelösa, bara överskattade. Solid produkt med vanilj tokenomics slår en svag produkt med en komplex. Bygg något som folk kommer att betala för, hitta pmf och dela sedan värdet med dem.

9 juli 13:32
🔥 Use it as a new indicator: ROTS
James (@delabs_james ) l Former CEO of NEXON said about Sustainability of WEB3 Game & Tokenomics.
He said that no matter how excellent the tokenomics may be, a project cannot be sustainable if it cannot generate revenue in proportion to the actual utility of the token. This insight was based on the traditional marketing concept of ROAS (Return on Advertising Spend), which measures revenue per advertising cost.
📂 How about Delabs(@delabsOfficial )
Delabs went through a process to find the game genre that best fits Web3.
AAA-style and @delabsRRS had too many requirements and high barriers, making them not 100% suitable.
GCB(@GIGACHADBAT ). casual game, created a large user base through simple gameplay, but it was difficult to integrate Web3 elements.
Midcore game BSX(@BoxingStarX ), on the other hand, combined simple gameplay with the acquisition of collectibles through achievements and quest progression, which successfully drove player immersion and sustained engagement.
Through this approach, Delabs generated $1.2M in revenue within just three months. This is a figure suitable for building a sustainable economy based on ROTS.
Furthermore, Delabs is launching a game utilizing the major IP Ragnarok alongside its TGE. By leveraging AI technology to shorten publishing timelines, Delabs aims to release many profitable games in a short period, continuously working to maintain ROTS.
Having achieved legendary accomplishments in Web2, he believes that now is the perfect timing for Web3 and gaming to truly thrive and at the center of it all is Delabs.
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