Kamigotchis aren't meant to be alone. Early 2023 - when kamigotchi just an idea at @asph0d37 - I had a single, recurring thought: I'm going to bot the shit out of this game. Then, a sequitur: EVERYONE is going to bot the shit out of this game. It was fucking revolutionary. Bots became a key pillar of game design. Liquidation, for example, was inspired by my days running a small time MEV. We didn't want our game to become a race - mechanics like attack thresholds, recoil, and cooldowns create an environment where a kami's specs > sub-second latency. A particularly violent kami on the right node beats a script, every time. Bots help, too. Feeding bots exploded in popularity from T2, and there are consumer tools for non-devs to use out there. Feeding is a repetitive task - bots let you focus on the fun parts, like investing in skill trees and collecting lots of musu. There are many tools out right now, which is extra impressive as we didn't put out good documentation (lean team, limited bandwidth). People reversed engineered it anyway. A big reason why we're choosing to open source is to help people build more beautiful tooling, massive mods, and hungry bots. Ironically, I never did build a kami bot. The game takes all my computer hours. But I'm really hoping you take the chance too - Kamigotchis aren't meant to be alone. Kamigotchis are for all.
Kamigotchi
Kamigotchi7.8. klo 00.22
Kamigotchi is now open source. - Explore the repo and dive into the code here:
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