There's a lot of chatter in the timeline about the idea that @OthersideMeta is a Roblox killer. Some of you either aren't getting it or just don't believe it's possible so allow me to double down on that thought. Otherside can very well compete with Roblox and Fortnite and migrate a massive chunk of gamers over to a better and more balenced system where everyone wins. It's a platform play and not a game. At some point soon it'll be open to the public and I'd expect countless indie dev shops like mine to start to put resources towards building on top of it. Also, Bathroom Blitz was built with my team at @cmnd_line. These are absolute facts. All it needs are two things for this to work: 1. More dev time 2. Three success stories That's it. Before I break this down for you let me paint you a picture of why - and I say this with complete and total humility - there are a handful of human beings more qualified than me to address this. I'm coming from a place of heavy catagory level expertiese. I'm not blowing smoke here, my team can cook. Command Line - the games studio / web3 division of a company I co-founded 11 years ago (@Theia3D) has been building with the metaverse in mind since 2014. We started with Unity and switched to Unreal Engine 6 months later and focused on Enterprise with a heavy emphasis on VR. Why Enterprise? Well, everything consumer starts with government and businesses first - I didn't think we'd see a ubiquitous headset for 10+ years but we already saw plenty of use cases with VR for Enterprise so that's the direction we took. It was the right move at the right time, it put us in front of Epic Games (creators of Unreal Engine) and once they heard our story (started with Unity, quickly shifted to Unreal and it allowed a small, nimble team to make great looking content at a rapid pace) we quickly were invited to be the first Unreal Engine Enterprise Partner in North America. This opened countless doors for us and from 2016 through 2023 we punched our way through 300 projects globally ranging in scale from $100m private jet interiors and training sims on repairs for an unnamed company to multi-billion dollar hotel / casinos in various parts of the world to retainer based R&D projects for Unreal Engine and Nvidia. We became a known entity at both Epic and Nvidia and I consider us lucky for having plenty of friends at both companies. One project in particular that set us up was run on an experimental internal Metaverse that Epic used during Covid. We built 6 different environments and deployed it on 6 or 7 different tech stacks over 18 months. We already had a lot of experience evaluating tech stacks on top of years of environment design but this 18 month run really accelerated our understanding of what it takes to build a platform for mass use. With the launch of Command Line in 2023 we started for focus our expertise on gaming, platform development and Blockchain. So, back to my list: 1. More dev time - every platform play has an evolution. Every single person we're working with is focused and dedicated to the success of this play. This is a MASSIVE tech lift and there's a lot of moving parts. Massive lifts take time, that's just an absolute fact. The web3 tooling they've created will enable creators to monitize experiences in a varity of ways, this will unlock a the flywheel between the platform, creators and players - it's the vision we want to see fulfilled. Creators enabled, players actually owning assets with the ability to collect or resell. Items will no longer solely benefit the platform or creator but actual ownership will be realized. 2. Three success stories - 1 success is an anomoly, 3 is a pattern. It's only a matter of time before this is achievable. Once this is achieved developers will flock to the Otherside. We've seen it with Fortnite. We've seen it with Roblox. Otherside has the foundational DNA to be everything we need it to be to revolutionize gaming. All the elements are there, Bathroom Blitz is step one and I'm fucking stoked we built it.
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