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Things cooled down lately with the whole "look at all these games shutting down", but no one actually zoomed out to look at the broader image and realize how rough the situation is for the entirety of the gaming industry
As a result, I wanted to help showcase the latest in terms of what gaming is currently going through, just to highlight how our niche's problems aren't entirely due to the way our market's moving
- Just this past week, we've had as follows:
▫️Anthem. Ironically a game I myself have worked on, and I won't go into the reasons why this failed as that's a completely different topic I can go into.
However, quality-wise, budget-wise, resources-wise, and overall just fun-wise, this was massively bigger than anything our niche currently is producing, and yet look at it, years down the line, having to shut down as it has been proclaimed an abject failure and an utter disappointment from the end of that era's BioWare.
Now while this was long known to have been a title that's not delivered properly, the next one might actually surprise some people:
▫️Blizzard's Warcraft Rumble. A game genre quite a few studios in our market have tried to adapt - and guess what, if Blizzard's not pulling it? Yeah.
Realistically, no additional analysis is required on this one, and it overall just gives a good impression that while indie-level games in our branch have been failing, that's not necessarily surprising considering the leaders of gaming are themselves putting games down
And to keep it properly in line to the adoption levels of what our niche has been striving towards:
▫️Steel Hunters. Probably a game none of you have heard of, but ironically one that's closest to what's the norm for our market to receive adoption-wise
Yet again, another title that happens to have been 10 times better and more polished, with its own unique quirks, one of them having been a super well done destructible environments system (something the gaming market has been starved of for quite a while), in essence being overall something that technically SHOULD have had at least mild success
And yet here we were, wallowing and crying about all the games in our market that ended up shutting down and failing, with some of them being massively smaller than games in the examples I've showcased above
The lesson in all of this? Stop criticizing, learn to assist the real builders, stop grave-dancing when companies that didn't deserve it end up shutting down, and ultimately - stop supporting obvious scams, just because they paid you, as this alone is accelerating the rate at which games and studios die tenfold (your latest shill is a 30 million asset flip; I suggest you start studying that one a bit)
Never log out. Keep on gaming.



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