A very insightful take, I definitely Learned a lot from reading this when he said we shouldn't look at making a web3 game the same as a web 2 game with just a little upgrades but a whole different project all together. It made me realize I did think like that But he is right its a whole different structure and audience to curate for Not to mention in game economics has to be well drawn out and makes sense for a change If you have the time, I recommend going through this article I wasn't familiar with @SinjinMA pen game
Eliza Crichton-Stuart
Eliza Crichton-Stuart30.6.2025
Challenges and Criteria for Success in Web3 Sinjin, founder of MAYG, recently shared his perspective on why most web3 gaming projects fail — and what it takes to build one that actually works. He explains that web3 game development is the most complex form of game building, requiring a team with deep, specialized experience. It’s not just about fundraising or community — it’s about building something entirely new from scratch. Key takeaways from his post: 🎮 Shipping games isn’t enough — teams must have shipped titles together and across industry shifts (console to mobile, paid to F2P). 🧠 In-game economies > tokenomics — web3-native knowledge helps with fundraising, but sustainable game design is a different challenge. 🏗️ Builders over execs — teams heavy on management but light on builders often fail before they find product-market fit. 🚧 Optimization ≠ innovation — success in the last gaming cycle doesn’t translate to the web3 context. 🚀 Vision is essential — the goal isn’t a seamless UX; it’s creating a game players actively want to break into. According to Sinjin, out of over 100 teams he’s seen since 2021, only a handful even come close to being equipped for the challenge. Read more here:
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