Some of you may have noticed that @fableborne is no longer listed on Kaito in the pre-TGE voting system. We requested to be removed. Kaito has and will continue to provide value to teams but I'll explain why for us it no longer made sense. Please know this has nothing to do with our strategy, timeline, nor plans for $POWER. 1.  We’ve noticed that a growing number of projects are reaching the pre-TGE stage leaderboard simultaneously, creating a crowded environment. This had led to attention being diluted across Kaito as a platform, making the ROI for involvement less attractive than when we openend discussions with the team/ 2. At the same time, user growth isnt outpacing the increasing number of projects, limiting the size of the attention available to each one.  3. While the reward station can bring Fableborne engagement in the short term, it also introduces a cost of participation i believe is suboptimal. 4. We had already run 3 seasons of the game and each time taken over timelines and ranked in the top 5 for mindshare across 50+ games. Ultimately, there’s a cost associated with Kaito, and we believe we can and have achieved superior results with the same budget elsewhere.   5. Voting is mostly bought and transactional. While I see no problem with that we did not see outsized value in this spend compared to applying those rewards to custome campaigns ourselves. Equally, we had little confidence that these users yapping about Fableborne would stick around after the incentives dried up. Ultimately, I still believe Kaito as a team and project are excellent. They will provide value to teams that need a spotlight on their brand and drive incentives for creators. I also know there is a lot more coming. Finally I want to thank everyone who voted for us. We received millions of votes organically and the team were floored with how many of you genuinely want to see us succeed for web3 gaming. Bullish on Kaito, even more Bullish on Fableborne. 🫡
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