The @fableborne closed playtest just wrapped. No rewards. No incentives. Still, Fableborne players showed up! ✅ 2,000+ days of playtime in 3 days — nearly half of Season 1, with just less than 1/60th the players. ✅ D1 retention at 75%, with 48% logging in every day ✅ Avg daily playtime - 4h 42m. Our highest ever. Raiding gameplay = content machine. 3.5M impressions, 2,000+ organic posts in 7 days. People wanted to play and share. We need to move out of X and utilise the shareable core loop we have built to create even more virality. A lot of quality of life improements were added. I play Fableborne almost daily and so after a while it was hard for me to see the difference. Players noticed instantly, commenting on how smooth the gameplay is compared to last season. In amongst that the community submitted over 50 bug and support tickets. Players battletested the build and we now have some bugs to squash. This test was a sneak peek for a small group to play and share feedback. Excited for you allto get your hands on when we ship. Appreciate everyone who jumped in. Onwards! 🫡
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